In the fifteenth episode of Youth Culture Killed My Dog, Roy Rogers, Jeff Kusterbeck, Christopher Fannon, Patrick Colan, and Melissa Rogers offer you our most free flowing episode ever! On this uber-grab bag outing we discuss the final episodes of the third season of The Legend of Korra and the first four episodes of the show’s final fourth season, the released Avengers: Age of Ultron footage, and the Marvel & DC film slates of superhero movies to released from now until the end of time. In honor of the pending release of Dragon Age: Inquisition Roy, Christopher, and Jeff offer a detailed retrospective of Bioware from Baldur’s Gate to present – the successes, the missteps, and the possibilities for the future.
As we are just getting this podcast started, we ask for patience as we work out technical and editing issues with our audio.
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Baldur’s Gate 2 by Bioware (Interplay, 2000)
The original Baldur’s Gate is one of my favorite games of all time. Open-ended and challenging, the game reenergized the hard-core American CRPG. Masterfully adapting the sometimes cumbersome (THACO, anyone?) second edition AD&D rules for real-time gameplay, Bioware really showed the world how to make a great, nigh-perfect role-playing game.
Needless to say, I was extremely excited to play Bioware’s follow-up. Sadly enough, I could not have been more disappointed in how this game turned out! So much so that it is difficult to for me to put my rage into words.
Perhaps it is best to just take the flaws in this game point by point.
My choices in BG1 have no consequence in BG2: In my playthrough of the first game in this series, I killed Xzar and his annoying halfling friend. But look here! There alive in & well in the sequel! What’s up with that Bioware? There are virtually no consequences for anything I did in your original game! Quayle as a kindly uncle figure to a whiny unwinged elf? What the hell? And, come on, what’s up with me starting the game with Minsc, Jaheria, and Imoen in my party? I never traveled with any of them in the original game! And who gives a shit about Imoen?
My choices within BG2 have no consequences: There are so-called “turning points” within the “plot” of this “game” that seemingly are supposed to have consequences but they really do not. Choosing between the vampires and the Shadow Thieves? No real difference between them! Oh, sure you might have a few different quests in Chapter 3 but in the whole the game turns out the same! You still end up in Spellhold. And deciding to try to sail back to Amn instead of going straight to the Underdark? All that gets you is 30 minutes in fish-city and no real consequences! Come on, Bioware! What real RPG gamers want is real choices not the illusion of choice.
Reused textures and tile-sets: Bioware artists are you really that lazy? There so many reused tile-sets in this game that it is extremely pathetic. There are only like three different layout for houses in this game and they are all recycled from BG1! There are only two tile-sets for random encounters in this so-called “game” and the in-Amn random encounter’s art is just recycled from the Bridge District! One of the major dunegons in this game is used twice (Bodhi’s graveyard hideout). Did you really think that we wouldn’t notice your laziness, Bioware? It often just felt like I was on a visual treadmill as a slogged through this “game.” Speaking of treadmills…
Limited exploration options: More often than not while playing Baldur’s Gate 2, I felt like I was playing a “game” set on rails. So much of this “game” is completely linear! While in the original game you can pretty much explore the entire world while ignoring the core plot, BG2 basically sets you on a clearly fixed direction. Besides that there are so few quests in this game. I mean there are like three quests in all of Chapter 3 and Chapter 4 has like one long dungeon! The great sense of exploration, epic scope, and the ability to stumble in danger is largely gone from this “game.”
This game is idiot proof: What is up with “pins” on the world map that clearly mark quest givers and stores? Half the fun of the original Baldur’s Gate was wandering around trying to find the right house out of the sea of identical looking housing. What is the point of a so-called RPG if you don’t have to take detailed notes just to keep track of where the quest givers are? Clearly Bioware is now designing their games for the lowest common denominator – shooter fans and console gamers.
Romance over plot: BG2 contains “romances” between your player character and a few non-player characters in your party. It is clear from this development that Bioware has now moved away from making each NPC an interesting character to focusing on a small sub-set of fanservice character “romances.” These gross virtual sexpots have little do with the “game’s” plot and never push the story forward. It is clear that Bioware is now putting development resources towards fan service things like “romances” instead of more valuable things like art resources and real content.
If Bioware, formerly the king of the American CRPG, can produce a real piece of crap game like this we are, clearly, reaching a crisis point in the RPG market. If once-great companies, like Bioware, continue to produce quick cash-in games like BG2, real RPG fans will be begin abandoning the genre in droves.
It makes me sad to type this but, the terribleness that is Baldur’s Gate 2 could mark the beginning of the end of the American CRPG.